This post is from my old website Slannxe Gaming. It was posted January 23, 2018.
Climbing up mountainsides, exploring every nook and cranny, and roving the big open space with a bad ass Jeep. Uncharted: The Lost Legacy on the surface seems like another standard outing for the Uncharted franchise. For the most part, it really is just another Uncharted game. This time around though we get a different playable character in Chloe Frazer.
Chloe was introduced to us as Nathan Drake’s partner/romantic partner (if I’m remembering correctly) in Uncharted 2 and a little bit of 3. She was just one of those badass ladies and in a lot of ways better than Drake. Playing as her in Lost Legacy really gave us more insight into her character as a whole. We find out about her father who was also a treasure hunter and was killed out in the field searching for the exact same thing Chloe was currently going after. I won’t go any deeper than that, but it’s an interesting backstory for sure.
Accompanying Chloe on this adventure is Nadine Ross. You’ll remember Nadine as one of the antagonists of Uncharted 4, kicking the Drake brothers ass. At the end of 4, Nadine has lost her mercenary company entirely and takes Chloe up on the hunt to find Ganesh as a hired merc. Nadine’s little side story is all about her redeeming herself after losing her fathers company. It’s not as interesting as Chloe’s, but it still adds a little bit more nuance to the story as a whole when running into some old faces from the previous game.
Like I said before, Lost Legacy has the same story beats as the previous entries in the series. The bigger difference this time around is that there is more of an open environment. You have a map you can look at, but it’s not like regular game maps. Chloe unfolds it herself and it’s all just a hand-drawn sort of thing. Symbols will pop up as you discover more in this open environment, and you kind of get some side quest like things in the form of these golden coins you find after doing the occasional puzzle.
Speaking of the puzzles, this game is riddled with them. Even more so than any other Uncharted game. And I hated them. I have never been a big puzzle person, but there was one puzzle that broke me entirely. I had to shoot a bunch of random bells to get them to ring so a gate would open up. But you had to shoot them in a specific order to get it to open. I had no desire to try and figure it out, and I had already shot enough of the bells to really goof the entire process up so looking up a guide was a no go. Puzzles just aren’t my thing, in any game. It’s the main reason why I stopped exploring and just continued on with the story. The story alone has enough puzzles in it to make any average gamer a little annoyed. I might be being a bit more presumptuous, but they really went hard on the puzzles this time around.
They also seemed to up the difficulty. I have played all past Uncharted games on the hardest difficulty, but Lost Legacy is different. I would get stuck in numerous different sections of the game getting my butt handed to me. I eventually got to the point where I was scared I would never actually beat the main story, so I dropped the difficulty down to explorer level and just blew through it. I appreciate the gameplay of Uncharted, but ultimately the story is what I was here for, and I really didn’t feel too guilty dropping the difficulty down.
Overall Lost Legacy is a great entry in the Uncharted franchise. It makes good on the whole leaving Nathan out of future entries, but still continuing this amazing mythos that Naughty Dog has created. I for one am not opposed to more Uncharted games. We wrapped up Nate’s story, and there is still so much more we can explore. What about a young Sully? Or maybe going back even further, with Sir Francis Drake being the playable character. Who knows, but whatever it is, Lost Legacy has set the groundwork for a more expanded game.